Tokenomics are proposed until final launch terms are published. Nothing on this page is financial advice or a promise of future value. In-game points and Season Points have no guaranteed cash value.
Most play-to-earn economies printed rewards faster than the game loop could absorb them. Modern GameFi design does the opposite โ it caps proposed supply, releases it slowly, and builds gameplay sinks into the app so the economy remains stable. The proposed $MOON model is designed on these core sustainability rules.
1. A two-layer model
RUG OR RICHES separates off-chain gameplay tokens from proposed on-chain assets:
๐ฎ Game layer (off-chain, uncapped)
In-game $MOON balance and Season Points are earned and spent inside the game. They power upgrades, VIP and rank, reset and flow with seasons, and are never a tradeable asset. Unlimited grinding is restricted to this layer.
๐ช Token layer (on-chain, capped)
The proposed $MOON token is a fixed supply of 1,000,000,000, planned on the TON blockchain (native to Telegram for the smoothest wallet experience). The game layer only ever qualifies you for a bounded share via airdrop snapshots โ it cannot mint new tokens. Scarcity is protected by design.
2. Proposed Token Utility
Beyond trading, the $MOON token is designed to do real work in the ecosystem (all proposed, subject to launch approvals):
๐ฅ Buyback & burn
A share of real Telegram Stars revenue (fiat, not printed tokens) funds on-chain buyback-and-burn โ tying actual game income to token scarcity. This is the core sustainability loop.
๐ฅฉ Staking
Lock $MOON for boosted Season Points, VIP-style perks, reduced trading-tax, and a share of treasury-funded rewards.
๐๏ธ Tournaments & high-stakes
Premium tournaments, ranked seasons, and high-stakes duel/war events entered or wagered with $MOON.
๐ Holder perks
Token holders/stakers unlock VIP perks, fee/tax discounts, exclusive cosmetics, and early access to new features.
๐ณ๏ธ Governance-lite
Vote on seasonal themes, feature priorities, and a portion of treasury/community spend.
๐ช Airdrop & rewards
The settlement asset for the six pre-launch airdrop cycles and ongoing play-to-earn season rewards.
3. Live vs Proposed Feature Status
To ensure absolute clarity, here is the implementation status of all key features:
| Feature | Status |
|---|---|
| In-game $MOON | Live as game points |
| Season Points | Live as in-game tracking |
| Token contract | Proposed / Not Live (subject to approval) |
| Claim portal | Proposed / Not Live |
| Buyback/burn | Proposed / Subject to Review |
| Staking | Proposed / Subject to Review |
| Governance | Proposed / Subject to Review |
| Liquidity lock | Planned/Proposed (upon launch approval) |
| Daily Challenge (auto-paid top 10 each day) | Live |
| VIP Depth Zones (18 tiers) + VIP Points + per-tier airdrop cap | Live (cap ~0.30% → 5%; points earned by play) |
| Competitive layer (duels + Duel Board & chat, ranked ladder w/ auto weekly prizes, all-crews Crew Wars, live boards, gifting) | Live |
| Real-time PvP (shared live chart) | Roadmap / Planned (Phase 5) |
4. Proposed Allocation
The proposed tokenomics earmarks the majority of the token supply for community efforts and active gameplay systems:
5. Proposed Vesting & Unlock Schedule
Vesting restricts the speed at which tokens enter circulation to protect early liquidity depth:
| Allocation | Share | Unlock Schedule |
|---|---|---|
| ๐ช Proposed Airdrops | 40% | Each cycle: 30% at claim, remaining 70% linear over 4 months to manage supply flow. |
| ๐ฎ Proposed P2E | 15% | Released on a declining 4-year emission curve. Never a flat, perpetual faucet. |
| ๐ค Referrals & crews | 10% | Streamed with seasons, linear over ~3 years, earned via active referrers only. |
| ๐ง Liquidity & exchange | 15% | 100% at launch to seed deep liquidity; LP locked for 12+ months. |
| ๐ ๏ธ Team & ops | 10% | 12-month cliff (zero unlocked in year one), then linear over 24 months. |
| ๐๏ธ Treasury & ecosystem | 10% | 6-month cliff, then linear over 48 months for operations and development. |
6. Sustainability Model
The key differentiator: real Telegram Stars revenue (fiat) funds operations, prizes, and the buyback โ the token is supported by actual game income, not by printing more tokens. A healthy ecosystem also keeps sinks (demand) balanced with sources (supply):
| System Element | Source or Sink | Why It Helps |
|---|---|---|
| Stars purchases | Revenue source | Funds operations, security, and game development. |
| Cosmetics marketplace | Sink | Optional cosmetic spending without pay-to-win mechanics. |
| VIP Depth Zones & VIP Points | Revenue source + retention | Optional 18-tier membership (TON / Stars) boosting earn rate, bet caps, energy & rug protection. VIP Points are earned by play (quests, referrals) or bought, and raise an account's per-tier airdrop cap (~0.30% → 5%) โ VIP never grants Season Points, which are always earned by playing. |
| Competitive play (duel wagers, crew-war rallies, energy refills) | Sink | Live $MOON sinks that scale with engagement โ duel wagers are escrowed and paid to the winner; crew-war rallies and energy refills are spent. |
| Season Points | Engagement tracking | Rewards active play without causing token inflation. |
| Treasury reserves | Reserve | Supports long-term game operations and updates. |
| Buyback & burn (Stars-funded) | Proposed Sink | A share of Telegram Stars revenue is earmarked to buy back and permanently burn $MOON โ real fiat income supporting token scarcity. Subject to legal, tax, platform, and governance review. |
| Trading tax (โค5% buy/sell) | Proposed Sink/Source | A small on-chain transaction tax routed to the treasury and the buyback-and-burn program. Final rate set at launch, subject to jurisdictional review. |
| Tournaments & events | Proposed Sink/Source | Adds competitive utility and entry fee token sinks. |
7. Liquidity & Launch
- Deep initial liquidity: Seeded from the liquidity allocation at launch, with LP locks implemented to support stability.
- Circulating at launch: roughly ~15% of supply (the liquidity allocation) enters at TGE. Team and treasury sit behind cliffs, while play-to-earn, referrals, and the airdrop cycles stream in gradually per the vesting schedule โ so circulating supply grows transparently, not all at once.
- Phased listings: Designed to expand DEX exposure as the gaming ecosystem matures.
- Vesting calendars: Clear schedules will be published to keep circulating figures fully transparent.
8. Proposed Treasury & Governance
The proposed treasury is intended to support operations, and it will be vested over 48 months to prevent rapid drainage. Over time, community governance-lite may be introduced to allow players to vote on upcoming seasonal themes and feature releases.