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Tokenomics

A sustainable, community-first model โ€” built for gameplay loop cycles.
Proposed & illustrative ยท v1.0 ยท June 20, 2026
โš ๏ธ Compliance Notice:
Tokenomics are proposed until final launch terms are published. Nothing on this page is financial advice or a promise of future value. In-game points and Season Points have no guaranteed cash value.

Most play-to-earn economies printed rewards faster than the game loop could absorb them. Modern GameFi design does the opposite โ€” it caps proposed supply, releases it slowly, and builds gameplay sinks into the app so the economy remains stable. The proposed $MOON model is designed on these core sustainability rules.

1B
Fixed max supply
TON
Proposed network
~65%
Community-directed
0%
Private/VC pre-sale

1. A two-layer model

RUG OR RICHES separates off-chain gameplay tokens from proposed on-chain assets:

๐ŸŽฎ Game layer (off-chain, uncapped)

In-game $MOON balance and Season Points are earned and spent inside the game. They power upgrades, VIP and rank, reset and flow with seasons, and are never a tradeable asset. Unlimited grinding is restricted to this layer.

๐Ÿช™ Token layer (on-chain, capped)

The proposed $MOON token is a fixed supply of 1,000,000,000, planned on the TON blockchain (native to Telegram for the smoothest wallet experience). The game layer only ever qualifies you for a bounded share via airdrop snapshots โ€” it cannot mint new tokens. Scarcity is protected by design.

2. Proposed Token Utility

Beyond trading, the $MOON token is designed to do real work in the ecosystem (all proposed, subject to launch approvals):

๐Ÿ”ฅ Buyback & burn

A share of real Telegram Stars revenue (fiat, not printed tokens) funds on-chain buyback-and-burn โ€” tying actual game income to token scarcity. This is the core sustainability loop.

๐Ÿฅฉ Staking

Lock $MOON for boosted Season Points, VIP-style perks, reduced trading-tax, and a share of treasury-funded rewards.

๐ŸŽŸ๏ธ Tournaments & high-stakes

Premium tournaments, ranked seasons, and high-stakes duel/war events entered or wagered with $MOON.

๐Ÿ’Ž Holder perks

Token holders/stakers unlock VIP perks, fee/tax discounts, exclusive cosmetics, and early access to new features.

๐Ÿ—ณ๏ธ Governance-lite

Vote on seasonal themes, feature priorities, and a portion of treasury/community spend.

๐Ÿช‚ Airdrop & rewards

The settlement asset for the six pre-launch airdrop cycles and ongoing play-to-earn season rewards.

3. Live vs Proposed Feature Status

To ensure absolute clarity, here is the implementation status of all key features:

Feature Status
In-game $MOONLive as game points
Season PointsLive as in-game tracking
Token contractProposed / Not Live (subject to approval)
Claim portalProposed / Not Live
Buyback/burnProposed / Subject to Review
StakingProposed / Subject to Review
GovernanceProposed / Subject to Review
Liquidity lockPlanned/Proposed (upon launch approval)
Daily Challenge (auto-paid top 10 each day)Live
VIP Depth Zones (18 tiers) + VIP Points + per-tier airdrop capLive (cap ~0.30% → 5%; points earned by play)
Competitive layer (duels + Duel Board & chat, ranked ladder w/ auto weekly prizes, all-crews Crew Wars, live boards, gifting)Live
Real-time PvP (shared live chart)Roadmap / Planned (Phase 5)

4. Proposed Allocation

The proposed tokenomics earmarks the majority of the token supply for community efforts and active gameplay systems:

๐Ÿช‚ Proposed Airdrops (6 cycles)40%
๐ŸŽฎ Proposed play-to-earn seasons15%
๐Ÿค Referrals & crew bonuses10%
๐Ÿ’ง Liquidity allocation15%
๐Ÿ› ๏ธ Team & ops (vested)10%
๐Ÿ›๏ธ Proposed Ecosystem treasury10%

5. Proposed Vesting & Unlock Schedule

Vesting restricts the speed at which tokens enter circulation to protect early liquidity depth:

Allocation Share Unlock Schedule
๐Ÿช‚ Proposed Airdrops40%Each cycle: 30% at claim, remaining 70% linear over 4 months to manage supply flow.
๐ŸŽฎ Proposed P2E15%Released on a declining 4-year emission curve. Never a flat, perpetual faucet.
๐Ÿค Referrals & crews10%Streamed with seasons, linear over ~3 years, earned via active referrers only.
๐Ÿ’ง Liquidity & exchange15%100% at launch to seed deep liquidity; LP locked for 12+ months.
๐Ÿ› ๏ธ Team & ops10%12-month cliff (zero unlocked in year one), then linear over 24 months.
๐Ÿ›๏ธ Treasury & ecosystem10%6-month cliff, then linear over 48 months for operations and development.

6. Sustainability Model

The key differentiator: real Telegram Stars revenue (fiat) funds operations, prizes, and the buyback โ€” the token is supported by actual game income, not by printing more tokens. A healthy ecosystem also keeps sinks (demand) balanced with sources (supply):

System Element Source or Sink Why It Helps
Stars purchasesRevenue sourceFunds operations, security, and game development.
Cosmetics marketplaceSinkOptional cosmetic spending without pay-to-win mechanics.
VIP Depth Zones & VIP PointsRevenue source + retentionOptional 18-tier membership (TON / Stars) boosting earn rate, bet caps, energy & rug protection. VIP Points are earned by play (quests, referrals) or bought, and raise an account's per-tier airdrop cap (~0.30% → 5%) โ€” VIP never grants Season Points, which are always earned by playing.
Competitive play (duel wagers, crew-war rallies, energy refills)SinkLive $MOON sinks that scale with engagement โ€” duel wagers are escrowed and paid to the winner; crew-war rallies and energy refills are spent.
Season PointsEngagement trackingRewards active play without causing token inflation.
Treasury reservesReserveSupports long-term game operations and updates.
Buyback & burn (Stars-funded)Proposed SinkA share of Telegram Stars revenue is earmarked to buy back and permanently burn $MOON โ€” real fiat income supporting token scarcity. Subject to legal, tax, platform, and governance review.
Trading tax (โ‰ค5% buy/sell)Proposed Sink/SourceA small on-chain transaction tax routed to the treasury and the buyback-and-burn program. Final rate set at launch, subject to jurisdictional review.
Tournaments & eventsProposed Sink/SourceAdds competitive utility and entry fee token sinks.

7. Liquidity & Launch

8. Proposed Treasury & Governance

The proposed treasury is intended to support operations, and it will be vested over 48 months to prevent rapid drainage. Over time, community governance-lite may be introduced to allow players to vote on upcoming seasonal themes and feature releases.

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